Abstract of 9th-globalet
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Replicating the Home in the Foreign Language Classroom: A Collaborative Approach
- Oct 20, 2026
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A Proposed Ethical Framework for AI-Based Digital Mental-Health Tools for Young People and Students
- Oct 20, 2026
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AI in Education (Focusing on The Education of Students with Special Educational Needs / Disabilities)
- Oct 20, 2026
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Playing Both Sides: Qualitative Insights into The Limits of Social Impact Games for Overcoming Conflicts
- Oct 20, 2026
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Challenges Faced by Student Teachers in Conducting English Lessons at Secondary Schools in Japan
- Oct 20, 2026
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Serious Game for Students in A Fictional Social Network Centered on Forcibly Displaced Women and Girls in Mozambique
- Oct 20, 2026
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Toward Age-Inclusive Virtual Learning Environments: Evidence from Older Adults’ Evaluation of Desktop VR Navigation
- Oct 20, 2026
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From Degree to Work: How Employers Evaluate Graduate Employability, Learning Potential and Workplace Development
- Oct 20, 2026
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Educational Virtual Escape Room in Pharmacy: An Engaging Tool for Learning
- Oct 20, 2026
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Redesigning Asynchronous Discussions in an Online Graduate Engineering Course: A SoTL Study Plan
- Oct 20, 2026
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