Abstract of 11th-icate
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Gamification as a Pedagogical Strategy for Strengthening English Writing Skills in Virtual Teacher Education Environments
- Aug 6, 2026
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Enhancing Critical Thinking and Student Engagement through Collaborative and Problem-Based Learning in Saudi EFL Higher Education
- Jul 30, 2026
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Listening Strategy Use and Effectiveness Under Test Conditions: Evidence from Omani Foundation Program Students
- Jun 22, 2026
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Factors affecting Student Satisfaction in Online Educational Platforms
- Jun 22, 2026
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Building Urban Futures: LEGO®-Enabled Gamification to Bridge Theory and Practice in Planning Education
- Jun 22, 2026
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Exploring the Necessity of STEM-Integrated Accounting Modules: A Qualitative Need Analysis of Students’ Computational Thinking Readiness
- Jun 22, 2026
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Redesigning Teaching-Learning Process in Skill-based Course: Exploration of Lean Intervention at Engineering Undergraduate Classroom
- Jun 22, 2026
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Exploring the Contextual Adaptability of Reflective Empowerment Pedagogy in Academic Writing Support
- Jun 22, 2026
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Investigating Novice Primary Mathematics Teachers’ Noticing in the Context of Lesson Study
- Jun 22, 2026
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AI-Enhanced Blended Learning in EFL Higher Education: Effects on Learner Autonomy and Language Performance in the Kazakhstani Context
- Jun 22, 2026
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