Proceedings of The 4th International Academic Conference on Education, Teaching and Learning
Year: 2021
DOI:
Creating Didactic Games in Group Work: Key Competencies Development of Secondary Vocational School Students
Lenka Nosková, Pavlína Vočková and Adéla Štěpánková
ABSTRACT:
A game is a source of education since we can talk about human culture. A didactic game is a game used in the learning and teaching process, and it holds a great potential to develop various skills. Playing the didactic games in groups benefit students since the group work means active (cooperative) learning. But creating games benefit students even more, in another aspects of life than the cognitive part. We aim to present what skills are developed when creating a didactic game in group work. The social level broadens the spectrum of skills. There is a need to cooperate, to argue, to decide, to divide roles in the group. Besides these soft skills, creating a didactic game develop creativity of students. In the article, we discussed pedagogical and curricular background for the usage of this kind of activity in education. Given one example of a creation of a didactic game in Language Arts in the secondary vocational school in the Czech Republic, we show how students asses their experience. Today it is crucial to be able to work in teams, to use the knowledge creatively and work hard towards the concrete outcome. All of this is naturally practiced in a didactic game creation.
keywords: didactic game; games in education; key competencies.