The Impact of a Virtual Mathematics Lab Based on Mixed Reality for Conceptual Acquisition Of 3D Geometry Concepts Among Basic Education Students in Oman

Abstract Book of the 9th International Conference on New Approaches in Education

Year: 2025

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The Impact of a Virtual Mathematics Lab Based on Mixed Reality for Conceptual Acquisition Of 3D Geometry Concepts Among Basic Education Students in Oman

Dr. Khoula Alhosni

 

ABSTRACT:

The study aims at designing a virtual mathematics laboratory software based on an engineering, technical, and scientific foundation that was adopted in developing a virtual learning environment related to Mixed Reality. Moreover, it investigates the effect of a virtual mathematics laboratory in students’ conceptual understanding while learning the 3D geometry unit of the Campridge Advanced Mathematics curriculum, especially for Grade 11 students. The study employs a quasiexperimental design involving two groups: an experimental group of 24 female students and a control group of 28 students. To achieve the study objectives, lessons for the 3D geometry unit were programmed using mixed reality technology and presented through the virtual math lab environment. Furthermore, a conceptual acquisition test for the space unit was prepared and indications of its reliability and consistency were found acceptable for this study. To answer the research questions and test the related hypothesis, an independent samples t-test was used. The results revealed statistically significant differences in conceptual acquisition in favor of the experimental group, showing that the virtual math lab had a positive impact. Based on these findings, the study recommends utilizing such virtual math lab environments in other educational experiments, especially in teaching 3D geometry. Additionally, it recommends organizing training workshops for math teachers at various levels to introduce this virtual approach and encourage its broader adoption in math instruction.

Keywords: teaching, learning, knowledge, students’ achievement, reality applications