Proceedings of the 9th International Conference on Research in Education, Teaching and Learning
Year: 2025
DOI:
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Enhancing Figural Creativity with a Free Drawing Task in an Immersive Virtually Reality Environment
Orkhan Abdullayev
ABSTRACT:
This study investigated whether Immersive Virtual Reality (IVR) could enhance figural creativity and flow during a free drawing task, compared to a traditional paper-based approach. Drawing on theories of creativity, flow, and openness to experience, a between-subjects randomized experimental design was conducted with 54 university students who were assigned to either an IVR or a paper-based drawing condition. All participants completed a baseline creativity test (Torrance Test of Creative Thinking–Figural), followed by the assigned drawing task under one of the two conditions. Creativity in the drawings was evaluated through the Consensual Assessment Technique, while flow was measured using the Flow Short Scale.
Results revealed that participants in the IVR condition produced more creative drawings and reported higher levels of flow than those in the paper-based group. Contrary to expectations, openness to experience did not significantly moderate these effects, suggesting that the benefits of the IVR environment applied broadly across varying personality profiles. These findings underscore the potential of IVR to foster creativity by offering immersive and engaging experiences that go beyond the constraints of traditional 2D media. The study contributes to emerging literature on the role of advanced technologies in creativity training, particularly within visual domains.
keywords: virtual reality, creativity, free drawing, flow, openness to experience, education