Game on: A systematic review of game-based interventions to support Executive Function development in ADHD and SLD

Proceedings of the 8th International Conference on Teaching, Learning and Education

Year: 2024

DOI:

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Exploring the Regulation of Learning in Computer-supported Collaborative Learning Environments

Paula Costa Ferreira, Ana Margarida Veiga Simão, Nádia Salgado Pereira and Diana Teixeira Stilwell

 

ABSTRACT:

Executive Functions (EFs) are core aspects of human behaviour and cognition, and challenges exhibited by children with Neurodevelopmental Disorders may, in part, stem from deficits in these skills. The aim of this study is to investigate the effectiveness of serious game-based interventions in training EFs in children with ADHD and SLDs. A search in seven databases, including EBSCOhost and ERIC, was conducted from January to March 2024.  Study eligibility included studies with children meeting the diagnostic criteria for ADHD, and SLD as outlined in DSM V (APA, 2013), full-length, peer-reviewed articles within the domains of psychology education, or computer science, RCTs, quasi-experimental studies and longitudinal studies, for studies detailing technology-based interventions and using executive function performance measures utilized as outcomes. To minimize errors and risks of bias, the ROBINS-I tool was used, and blind screening was conducted by two researchers. A total of 22 studies involving 1101 participants aged 4–13 years old were included in the final analysis. Computer-based interventions showed strong evidence that children with ADHD and SLDs benefit from this type of intervention, with longitudinal studies indicating that positive effects can be found after 6 months of onset. Computer-based interventions can be effectively used to assess and improve EFs in children with both ADHD and SLDs. However, discriminant validity and task impurity problems must be accounted for to allow for generalization of results. This review contributes to a better understanding of how these interventions may be implemented, providing insight into supporting these children and unleashing their potential.

keywords: Children; Neurodevelopmental Disorders; PRISMA guidelines; Serious games