Proceedings of the 7th International Academic Conference on Teaching, Learning and Education, 2024
Year: 2024
DOI:
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A Teaching Proposal with the Use of Digital Game Based Learning. A proposal for the Greek Primary School
Eleni Tsami, Dimitris Anastasopoulos
ABSTRACT:
The present paper discusses the current developments with regards to digital game-based learning and its applications in the primary education. Furthermore, it presents the KIDEDU (Play – Create – Learn) project initiated at the University of Piraeus, in order to provide a student-appealing means for cultivating mathematical aptitude. It is teaching proposal for the six (6) classes of the Greek Primary School. The scientific team of the project is trying to make an innovation for the Greek Education and makes a teaching proposal in this field. The proposal is about “mathematics” and “environment” and how children 6-12 years old learn to use them in their everyday life. It is known that children in these ages of 6-12 years are not familiar enough with these fields. The research team consists of mathematicians, geologists, physicists, chemists, computer scientists, doctors and biologists. The game – based teaching guides children to learn with fun and solve problems in all school subjects. The teaching proposal is based on the students’ books of the primary school. The primary school students prefer the game-based learning, they learn easily and pleasantly. It is an initial research that started in 2021 and will be completed in 2025. The aim is to expand to all levels of education and to become the main teaching method for all students in schools. A demonstration of the game is provided.
keywords: Digital game-based learning, distance learning, differentiated learning, guided discovery learning