Proceedings of The 7th International Conference on New Findings in Humanities and Social Sciences
The Introduction of Technologies in the Connection between Art and Game: the appearance of critical games
Technological development provided many tools for the creation of critical games, but, above all, it served to universalize the concept of the artist. For this reason, it is important to know the history of commercial digital games to understand when it diverges to create art games or critical games. The historical trajectories of these two genres are inextricably linked, and the roots of the art game genre lie within the development of commercial games, both historically and technologically. Therefore, we must trace the origins of commercial games from their inception to nowadays, in order to establish a timeline where to place the art game genre.
This article is related to doctoral research on Games as an Artistic Medium with a Social Function and we will identify the main developments within the commercial games industry and determine those that have been most important in the art game genre, not only looking at the games produced but also the consoles and computers that were manufactured during this time. These aspects are included because it is vital to understand the pace of development that has taken place in such a short time. Since 1976, a support for videogames either console, handheld or computer has been launched almost every year; even with the collapse of the US video game market in 1984. We will also analyze the way in which the evolution of technology has marked the creation of certain game systems, as well as new genres that incorporate art as a transversal medium.
keywords: critical games, technological development, art game, history of art.