Leveraging Game-Based Learning Exploring History Through an Educational Tool – Collective Guilt

Proceedings of the 6th International Conference on New Trends in Social Sciences

Year: 2023

DOI:

[PDF]

Leveraging Game-Based Learning Exploring History Through an Educational Tool – Collective Guilt

Lucia Heldáková, Klara Kohoutová

 

 

ABSTRACT:

In the realm of history education, the integration of technology and interactive tools has emerged as a powerful and engaging pedagogical approach. This abstract introduces a conference presentation that delves into the innovative use of game-based learning in the context of history education. Specifically, we focus on the development and implementation of an educative tool—a history game—that explores the complex historical event of the transfer of Germans from Czechoslovakia following World War II. The poster will address the following key aspects as historical context, game development, learning objectives and future directions. In summary, this conference poster aims to showcase the potential of game-based learning as a transformative tool in history education, with a focus on the history game dedicated to the transfer of Germans from Czechoslovakia after World War II. By engaging students in an immersive and interactive experience, we aspire to foster a deeper appreciation for history, critical thinking skills, and a more profound understanding of the complexities of historical events.
Historical Context: A brief overview of the historical backdrop, including the geopolitical dynamics and socio-cultural factors that contributed to the expulsion of Germans from Czechoslovakia after World War II. The complexities of this event make it an ideal case study for engaging students in critical thinking and historical analysis.
Game Development: We will discuss the design and development of the history game, highlighting its immersive features, historical accuracy, and its ability to recreate the atmosphere and challenges faced by individuals during this tumultuous period. The game aims to provide players with a sense of empathy and understanding regarding the experiences of those involved.
Learning Objectives: The presentation will outline the specific learning objectives targeted by the history game, including the development of critical thinking skills, historical empathy, and a nuanced understanding of the multifaceted repercussions of historical events.
Pedagogical Approach: We will explore the advantages of using game-based learning as an effective pedagogical tool in history education. The presentation will address how the game aligns with modern educational principles and promotes active learning, student engagement, and collaboration.
Assessment and Feedback: We will discuss methods for assessing student learning outcomes and gathering feedback to refine the educational tool continuously. This section will emphasize the importance of formative assessment to enhance the effectiveness of game-based history education.
Future Directions: To conclude, the presentation will touch upon potential future directions for the utilization of game-based learning in history education, including the adaptation of this approach to other historical events and broader curricular contexts.
In summary, this conference presentation aims to showcase the potential of game-based learning as a transformative tool in history education, with a focus on the history game dedicated to the transfer of Germans from Czechoslovakia after World War II. By engaging students in an immersive and interactive experience, we aspire to foster a deeper appreciation for history, critical thinking skills, and a more profound understanding of the complexities of historical events.

keywords: game-based learning, history, Slovakia, German transfer