Proceedings of The 5th International Conference on Research in Applied Science
Jogo das Emoções: Proposal for a Therapeutic Tool Aimed at Children’s Audience and Based on the Development and Recognition of Emotions
Luísa Gonçalves Costa Melo, Ana Flávia Viana Quintão, Sophia Fernandes e Freitas, Ana Clara Paulino Sales, Guilherme Brangioni Januário, Laura Thompson Alves, Lucas de Paula Lacerda, Rayane Thamires Oliveira Moraes, Flávio Henrique Batista de Souza, Flaviane de Moura Carlos
Childhood is the stage of life when there is the beginning of the construction of creative and critical thoughts and the development of emotions, the focus of this research. Among the basic emotions, four are addressed: happiness, sadness, anger and fear. Through the relationship between technology and games, the child will be encouraged to exercise self-control and expressiveness, involving the identification and recognition of emotions, favoring their development. This research describes the prototype of the “Jogo das Emoções” application, whose target audience is children from two to seven years old. As research methods, a descriptive study was performed based on research with themes involving child development and feelings and emotions. The programming instrument used was the App Inventor®, through which the application was prototyped. The application will work as a therapeutic tool developed in four phases that involve everyday situations related to feelings and emotions, namely: identification, recognition, representation and resignification phase, respectively. The app’s functionality is based on a reward system and its ornamentation was designed in a playful and attractive way. It is believed that this work contributes to children’s development and learning, working as a professional aid in order to improve children’s daily knowledge of giving meaning and meaning to their emotions and feelings.
keywords: Child Psychology; Emotion Identification; Mobile Application; Child Support; Therapeutic Tools.