Game-Based Learning and Interactive Educational Games for Learners – An Educational Paradigm from Greece

Proceedings of The 6th International Conference on Modern Research in Social Sciences

Year: 2022

DOI:

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Game-Based Learning and Interactive Educational Games for Learners – An Educational Paradigm from Greece

Serafeim A. Triantafyllou

 

ABSTRACT: 

Digital Game-based learning (DGBL) is an innovative concept that indicates how videogames can be used efficiently in the classroom for the benefit of learners. In the Greek educational system, post-gymnasium vocational education and training, level three – (3), is provided by the Vocational Training Schools and the Vocational Apprenticeship Schools of the Manpower Employment Organisation. This paper examines Minecraft Education Edition and Tux Racer games and tries to give answers on how these games can become part of a meaningful and fun learning process with direct implementation to vocational education and training in the upcoming years.

Keywords: games-based learning, educational games, game balancing.