Proceedings of The 5th International Conference on Research in Humanities
The Discussion Between Puzzle Film and Non-Linear Narrative Film
Marina HS Pu
Classical narrative cinema started production in Hollywood in 1920. Non-linear narrative films have recently not only become more and more popular among audiences and filmmakers but have inspired a great deal of research. Fundamentally, in classical movies, narrative time and space develop the story plot and logic. However, Puzzle films refer to a narrower subset: complex cinema generally has a specific structure, and it will offer unique viewing experience within ‘pervasive paradoxes. They present impossible universe, even though are not performing physical impossibilities but principally including logical impracticalities, such as mutually special versions of events, looping temporal lines and alternative paradoxes. Data visualisation and the ‘story curve’ tool explore innovative methods to study puzzle films. Meanwhile, it also displays each character and their scene length, which is a part of frequency in non-linearity. Pulp Fiction’s non-linearity number is 0.63. Compared to Memento, which has a non-linearity of 0.81, Pulp Fiction seems to have a lower frequency of non-linearity, showing that in Memento, emotions and curves significantly fluctuate within non-linearity and relevant storytelling circumstances. In other words, data visualisation offers ways to observe the structures of puzzle films via computer science.
keywords: Art Cinema, cognitive confusion, puzzle films, non-linear narrative films, data visualization