Proceedings of The 4th International Conference on Advanced Research in Social Sciences
Education Battlefield Management System Policy in Education and Training the Ministry of Defense of the Republic Indonesia Collaborated with The Ministry of Education and Culture of the Republic Indonesia
The rapid progress in the field of Information Technology is also followed by its application in the military field. In this field, computers have been widely used in various ways to support existing activities, such as storing important data, satellite imagery, making digital maps, data processing and others. Education policy battlefield management system policy in education and training the ministry of defense of the republic Indonesia collaborated with the ministry of education and culture of the republic Indonesia in the process of integration between technologies able to provide a good solution so that the battle has enormous benefits for battle management training in the form of simulation or real. This study uses a qualitative method.
This research aims to develop a system that is designed and implemented in order to fulfill all the information needs required by the battle commander of the Indonesian National Army in managing a troop in certain combat situations. The existence of a decision support system or Decision Support System (DSS), was developed using the AHP method to assist commanders in making decisions between attacking, defending, delaying attacks, and withdrawing. The system requirements analysis was carried out by brainstorming with the military about what kind of Battlefield Management System (BMS) education would be designed, because prior to the development of the BMS system, the Republic of Indonesia national army already had its own battle simulation tool. Testing is done by observing several non-military people who act as simulation and testing tools for system functionality. The results of the system design can be used as a medium for the implementation of a BMS in the form of a battle simulation. the aim of the national army is to protect the entire nation and all the blood of Indonesia, promote public welfare, educate the nation’s life, and participate in implementing world order based on independence, eternal peace and social justice. This condition requires special handling in order to create joyful learning activities. One form of special handling that is the focus of research and which will be discussed in this paper is learning activities that utilize electronic media.
This research aims to expand access to quality education for just and inclusive students. Strengthening the quality and relevance of education that is centered on the development of students. Development of the potential of students with character. Preservation and promotion of culture, language and literature as well as their mainstreaming in education. and Strengthening educational and cultural governance systems that are participatory, transparent and accountable.
keywords: Policy, Education, Battlefield management system, Decision Support System, and digital maps.