Emerging Technologies (Game-Based Learning and Virtual Reality) for Enhancing Learner Engagement in Humanitarian Contexts

Emerging Technologies (Game-Based Learning and Virtual Reality) for Enhancing Learner Engagement in Humanitarian Contexts

    Proceedings of ‏The 2nd International Conference on Research in Teaching and Education

    Year: 2020

    DOI:

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    Emerging Technologies (Game-Based Learning and Virtual Reality) for Enhancing Learner Engagement in Humanitarian Contexts

    Atish Gonsalves, Humanitarian, Kabir David and Melisa Zelaya

     

    ABSTRACT: 

    The research was framed around the hypothesis that emerging, innovative, technology-enabled learning formats, while bringing additional delivery and access challenges, compared to traditional eLearning formats, could lead to higher user engagement and better learning outcomes. Formats were selected that have been successfully tested in other fields. The objective of using innovative, technology-enabled learning formats was to incorporate more human-to-human engagement and empathy building through immersive game-based learning and virtual reality (VR).

    Keywords: Education and Research Management, Special Education.